
Contact Info:
Ray Guo(Kwok)
rayckwok@gmail.com
416-268-4087
Ray(Ruisi) Guo |
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Profile
- All round experienced Game Designer – 20 years game play experiences, more than five years game develop experiences of multiple genres, platforms including MMORPG, Casual Game, Social games and PC games.
- Effective team leader – Cooperated well with difference size team. Fully understand the pipeline for game development. Oversee the whole development process and keep all the team workers working close together.
- Hard worker and stay confident under pressure – Experience for created and maintain all the game design documents for two develop teams at the same time. Finish most of the QA testing and send the games out before project’s deadline.
- Quick learner – More than 10 year computer repair , assemble, trouble shooting ,maintain experiences and had widely knowledge for both software and hardware side. Has ability to master any kinds of software/tools/editor in short time.
Major Software Skills
MS Office Adobe Photoshop/Flash/Dreamweaver 3DS MAX Modeling
Hammer Editor Unreal Editor VIRTOOLS Zbrush
XML Scripting Audio Editing Video Editing
Language
English Cantonese Mandarin
Work experiences
Project: 3Tones/Aquapolis/Captain Space bunny/Curse of the Opera Vast Studio
Oct, 2008 - Present
- As a Creative Director I am in charge of the game design ideas for two projects at the same time, my responsible for development are create and maintain all game design documents and oversee the production pipeline. Create innovate puzzles, missions, game systems and turning them from concept to final product. Communicated with the all artists and programmers and make sure all team members at the same page.
Project: “City 7”, George Brown College Sept, 2007 - Aug, 2008
- As a level designer I have created an interactive game-play level, scripted the special events, maintained the GDD and created original asset/props for the project.
Project: “God of God”, Snail Electronic Co. (China) Jun, 2005 - Jun, 2006
- As a game designer I had been involved form the beginning, developed from the original high concept to the detail documents. The document include all the detail design like the setting, races, classes, character, skills/ talent system, background, back story, playable demo ,3d level design ,and some concept art.
Project: “Hero108”, Firestone Software. (China) Jul, 2004 - Jun, 2005
- As a game designer I have written GDD for several internal systems for a MMORPG: include the interface layout; made a systems flowchart to show the relationships for the resource flowing direction; design Jobs/Classes/ skills/ battle system; keep updated the music and asset requirement list; and sketch some of the concept for character and map. Hero108 has 400,000 online users at the peak after few months operating, and its success directly helping the studio gain 10 million dollar virtual investing funding. I also accepet EA co-operteion training during the period and learn the time manegement skill and make sure the product been done at schedule.
Education
Post graduate Certificate (GPA 3.9/4.0) Aug, 2008
George Brown College , Game design program
Bachelor Degree Jun, 2004
Guangdong Ocean University, Marine Biology
Honor
Star-craft:
- Ranked 1st out of 64 team in the Dream Plaza SC 4v4 competition at Jan. 1999
- Ranked 2nd prize at CBI(Computer Business Information) National Star-Craft 1v1 Tournament at Jul. 2000
- Ranked 2nd prize at YI-Le Cup Star-Craft 2v2 competition at Jul.2001
- Ranked 2nd prize at Golden Cup Star-Craft 3v3 competition at Aug.2001
Arcade:
- Ranked 1st out of 100 player in the Galaxy “King of Fighter 2000” competition at Aug. 2000
- Ranked 2nd in the Star-Zone “King of Fighter 2000” Competition at Aug. 2000
Counter strike
- Ranked 1st Zhanjiang University 1St IT festival CS Competition at Oct. 2001
- Ranked 1st Zhanjiang University 2nd IT festival CS Competition at Oct. 2002





